SUPERCALA | Tech | Conceptual Eng.
Conceptual Engineering
Virtual Reality Gallery
The Virtual Reality Showcase at The Franklin Institute in Philadelphia, PA. I created a show that brought high tech computing for virtual reality together with a projection system that split from an SGI ONYX with a headset with stereo lcd projection inside of it and head tracking. Interactive programs like touch paint and movement in VR using a flock of birds suite and FakeSpace gloves were incorporated into the system I setup. This job was sparked by my friend Pete Andruckewicz (an amazing 3d technologist) who worked at PVRC and I saw their equipment lying in a pile. I put it all back together and was offered a show for 1 year at the Franklin Institute showcasing the amazing technology, especially for 2000. Later, The institute made an entire virtual reality gallery that is still running to this day with shows daily.
Electronic Repair
Control of a computer by thought alone is the basis for this project. The actual mind reading algorithms were developed in the 1970's and used by Neurosky, and newer ones were developed seperately by another ccompeting company. This is the visualization and conception I made for better placement of the headset probes, size and shape of the unit itself. I also created a game concept for the Neurosky itself incorporating the headset development itself as the key ingredient for the game itself. This model is lightweight, clamshells to the head, and had a nice led output for those interested in tweaking out the device for fun. There is muscle movement recognition, eye tracking for movement inside simulations, and it can expand with better algorithms in the future.
Neurocepter
Control of a computer by thought alone is the basis for this project. The actual mind reading algorithms were developed in the 1970's and used by Neurosky, and newer ones were developed seperately by another ccompeting company. This is the visualization and conception I made for better placement of the headset probes, size and shape of the unit itself. I also created a game concept for the Neurosky itself incorporating the headset development itself as the key ingredient for the game itself. This model is lightweight, clamshells to the head, and had a nice led output for those interested in tweaking out the device for fun. There is muscle movement recognition, eye tracking for movement inside simulations, and it can expand with better algorithms in the future.

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